CS 495 & CS 298
3D Game Development
Grading (tentative)
last updated Thursday March 18, 2004
INDIVIDUAL GRADING
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Assignment 1 3DGS Intro
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ASSIGNMENT 2 Treasure Room
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TESTS AND QUIZES |
EXPERT SKILL (mastery of a particular game developer role or computer game technology) |
CONTRIBUTION TO THE CLASS
(presentation, workshop, game review, etc.) |
CONTRIBUTION TO THE TEAM PROJECT (what did you actually DO for the demo game?) |
TEAM GRADE (see below) |
| 5% | 15% | 20% | 10% | 5% | 15% | 30% |
TEAM GRADING
Each team will receive a single TEAM GRADE (100 points maximum). This grade will be the weighted average of the component grades given in the table below (which includes the weights for each component).
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ORGANIZATION (project planning & management) |
COMPLETION OF STATED GOALS | DEMO GAME REVIEW |
DOCUMENTATION (files, code, web site) |
| Development documentation (e.g., game development worksheets for team goals, game design, and member roles), task list, project schedule, weekly grades for task completion. | You must meet your documented goals. These are on file with me. If you want to change them, go through me! At the end, I will compare your goals with what your team actually accomplished. | Playability, commercial potential, originality. | User guide,developer's guide, project documentation |
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25% |
20% |
30% |
25% |