CS 495 & CS 298
3D Game Development
Grading (tentative)
last updated Thursday March 18, 2004
INDIVIDUAL GRADING
Assignment 1 3DGS Intro
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ASSIGNMENT 2 Treasure Room
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TESTS AND QUIZES |
EXPERT SKILL (mastery of a particular game developer role or computer game technology) |
CONTRIBUTION TO THE CLASS
(presentation, workshop, game review, etc.) |
CONTRIBUTION TO THE TEAM PROJECT (what did you actually DO for the demo game?) |
TEAM GRADE (see below) |
5% | 15% | 20% | 10% | 5% | 15% | 30% |
TEAM GRADING
Each team will receive a single TEAM GRADE (100 points maximum). This grade will be the weighted average of the component grades given in the table below (which includes the weights for each component).
ORGANIZATION (project planning & management) |
COMPLETION OF STATED GOALS | DEMO GAME REVIEW |
DOCUMENTATION (files, code, web site) |
Development documentation (e.g., game development worksheets for team goals, game design, and member roles), task list, project schedule, weekly grades for task completion. | You must meet your documented goals. These are on file with me. If you want to change them, go through me! At the end, I will compare your goals with what your team actually accomplished. | Playability, commercial potential, originality. | User guide,developer's guide, project documentation |
25% |
20% |
30% |
25% |